Devlog
How the games come together.
I'm Timo, and I make games under the name Paper Node Games. Here I write about how they come together: what works, what doesn't, and where I'd love to hear what you think.
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Not my Forest! ·
How Not my Forest! is made
A developer who can't draw, a forest that grows in your browser, and the parts where AI helps. A first look behind the scenes.
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Tracked ·
How Tracked is made
A strategic hacker heist game that takes place inside a fictional operating system. What Tracked is, how it's made, where AI helps and where it stands right now.
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