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Devlog

How the games come together.

I'm Timo, and I make games under the name Paper Node Games. Here I write about how they come together: what works, what doesn't, and where I'd love to hear what you think.

All posts Not my Forest! Tracked
  1. Not my Forest! · 5 October 2026 How Not my Forest! is made A developer who can't draw, a forest that grows in your browser, and the parts where AI helps. A first look behind the scenes.
  2. Tracked · 5 October 2026 How Tracked is made A strategic hacker heist game that takes place inside a fictional operating system. What Tracked is, how it's made, where AI helps and where it stands right now.

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